![]() ![]() I remember there were 11 Kiss New Tech prototypes deployed. used on 12 Kiss pilots." We asked Allen Reizman of this was his handwriting and if the 12th game was the AMOA talking game. We saw handwriting on it stating, "This schematic represents P.C.B. ![]() In our Files Section is a Power Supply Schematic unique to these 11 games. He claims he didn't want the machine but the price was free so he took it. The other 8 were destroyed with sledgehammers. There were 11 prototypes and he was the last employee to choose so he got prototype number 3. He said the boss came and told all the workers to come and stand by the machine that they wanted and the Kiss prototypes were the only ones left from which to choose. This machine (serial number 1152-3) was given to the original owner free by Bally. The owner subsequently commented on what the original Bally owner had told him about the disposition of the other ten prototypes: There are no batteries on the board(s) in the backbox. The game is supposed to start by typing in a code in the backbox keypad, which has the words Game, Enter, and Test. There is no on/off switch under the cabinet bottom. The backglass does not lift out, it hinges. The information provided by its owner is as follows:īally gave their employee Bruce Kalas this Kiss game on June 29, 1982. In this listing is number three of the reported eleven prototypes made, and the Bally paperwork refers to it as an Engineering Sample. Those games had Squawk & Talk speech and used the Motorola 6803 system as opposed to the Intel and were the test bed for the Bally production 6803 MPU system. Therefore, these Kiss prototype games are a completely different design with no speech than the latter Flash Gordon and Eight Ball Deluxe prototypes. It was also determined the Motorola CPU chipset was best for pinball applications. It was determined the combo board was too large and thus impractical for production use and so Bally went to a separate IO driver board for future development. In our Files section are three schematics that Allan Reizman said are correct for these prototypes only and carry the date and initials of Norm Wurz, Bally draftsman. These games did not have speech and used an Intel CPU chip, having three boards: a power supply board, an oversized MPU/IO driver combo board, and a Display board. Not to be confused with the AMOA talking game, there were also a reported eleven prototype Kiss games made with blue vacuum fluorescent displays. The game was only done as a one-time concept.īally's first talking production pinball machine was Bally's 1980 'Xenon'. Somebody recently reminded me it groaned, "Too much Rock and Roll!" when you tilted it. I believe it said things like, "Shoot the K" and "Kiss!" when you completed a Kiss row. The talking Kiss prototype did make it out of the lab at least once and was displayed at the 1979 AMOA show in Chicago where it was viewed by all. Allan Reizman, Engineering Lab Supervisor at Bally from 1977 to 1983, shares his remembrances of this: It was an emergency response to Williams' 1979 'Gorgar', the first talking pinball machine, so Bally pulled a game off of the production line to experiment with, and Kiss happened to be the game in production. The latter style was used as a double-sig logo and made infamous by Nazi Germany's Schutzstaffel.Ī 'Kiss' prototype was built which used speech. The games shipped to Germany had backglasses and playfields with the word KISS having a rounded letter "S" instead of ones shaped like a lightning bolt "S" taken from the runic alphabet. Used a different power supply than the other 3rd generation tables. Maximum displayed point score is 999,990 points per player. Backglass light animation (letters in K-I-S-S light up when scored, animate during Game Over). ![]() View at The Internet Pinball Serial Number Database () (External site)įlippers (2), Pop bumpers (4), Slingshots (2), Standup targets (8), Spinning targets (2), 4-bank drop targets (1), Right outlane detour gate. Internet Pinball Machine Database: Bally 'KISS' ![]()
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